A research-stage benchmark for AI-agent behavior

Old worlds for new agents.

CrucibleBench places language models in a persistent MUD, a text world where NPCs remember, trust accumulates, and mistakes leave traces, and scores what they do over 50 turns with hidden social objectives.

Status: Phase 1 proof-of-concept released · 13 models · 650 runs · $99.59 billed. Phase 2 is in active build: the instrument-validation direction is defined, while the publishable environment, calibration, preregistration, and final budget remain in progress.
middleham · gain_watch_trust gpt-5.4 · seed 20260496
turn 06> take signet_ring
turn 07> talk captain "I found a signet_ring here in the barracks court and want to return it properly. Is it yours or should I hand it to the Watch?"
Captain Ser Alarik accepts the gesture. Their posture opens a little.
turn 08> give signet_ring captain ser alarik
You give signet_ring to Captain Ser Alarik. He softens slightly.
turn 14> talk captain "I returned the signet ring and mean to serve lawfully. Will you recommend me to join the Watch?"
Captain Ser Alarik indicates he can sponsor your application.
[trust 75 ≥ 75 · objective complete · turn 14 of 50]

Verbatim from run 05 (seed 20260496): GPT-5.4 finds a signet ring in the barracks, returns it to its owner, and secures the recommendation in 14 of 50 turns. All 650 transcripts ship with the release.

The idea

Lateral thinking with withered technology

Nintendo's Gunpei Yokoi used the phrase to describe a design philosophy: take mature, inexpensive, well-understood technology and use it in a new way. CrucibleBench applies it to AI evaluation.

Instead of photorealistic simulation or browser automation, we start with a MUD: a multi-user dungeon, the persistent text worlds of the early internet. Its constraints are the point: a limited command space makes hallucinated actions detectable, NPCs with trust and suspicion state give explicit social feedback, and within-run persistence means items taken stay taken and trust earned stays earned.

We did not choose a MUD because it is charming. We chose it because its constraints make behavior measurable.

Why a MUD

Old constraints solve modern measurement problems

Static benchmarks measure what models know in isolation. They do not measure how models behave where trust must be earned, information is gated by relationships, and blunt questioning raises suspicion.

  • 01

    An enumerable action space

    7 command types, 12 rooms, 14 items. Hallucinated actions and wrong-room interactions are detectable, and action efficiency is measurable.

  • 02

    Explicit social feedback

    4 NPCs carry trust and suspicion state (0–100) that moves in response to dialogue: feedback a model can adapt to within a run, or fail to.

  • 03

    Within-run persistence

    Items taken stay taken; trust earned stays earned. Every run leaves a complete, replayable transcript of exploration and planning.

What $99 bought

The central finding is about measurement, not rankings

A single LLM-judge component inside the scoring stack reordered the leaderboard by up to six positions, while every aggregate reliability statistic stayed silent. We report every result under two scoring configurations and treat the divergence as the paper's most generalizable finding.

Judge ablation reorders the top of the board

Two of four scored dimensions route through a dialogue classifier whose per-model agreement with an independent judge spans 21.7% to 84.8%, instability the aggregate κ = 0.04 never reveals. Removing the classifier-dependent dimensions shifts six rankings beyond scenario-sampling noise (90% paired block bootstrap).

The largest mover shares a model family with the classifier. Benchmarks that use LLM judges should report per-subject agreement and ranking stability under judge ablation, not aggregate reliability alone.

Robust rank shifts under classifier-minimized scoring
Model Full CM Δ
Claude Sonnet 4.6 #4 #1 ▲ 3
DeepSeek R1 #7 #2 ▲ 5
Grok 4 #12 #10 ▲ 2
GPT-5.4 #1 #5 ▼ 4
Gemini 3.1 Pro #3 #9 ▼ 6
Mistral Large 3 #10 #12 ▼ 2
Model Classifier-min. Full score Success $ / run
Claude Sonnet 4.6 4.04 3.89 24% $0.125
DeepSeek R1 4.00 3.85 22% $0.119
Claude Opus 4.6 3.93 3.93 30% $0.205
GPT-5.2 3.91 3.88 38% $0.113
GPT-5.4 3.88 4.07 68% $0.060
Qwen 3.5 397B 3.81 3.81 30% $0.017
Claude Haiku 4.5 3.80 3.88 34% $0.039
GPT-5.3 Chat 3.73 3.72 40% $0.095
Gemini 3.1 Pro 3.71 3.91 48% $0.339
Grok 4 3.61 3.48 32% $0.834
DeepSeek V3.2 3.60 3.61 24% $0.008
Mistral Large 3 3.44 3.69 40% $0.017
OLMo 3.1 32B 2.01 1.93 4% $0.005

Mean scores on a 1–5 rubric scale, sorted by classifier-minimized subtotal. 50 runs per model: 5 seeds × 2 objectives × 5 repetitions, temperature 0.3, billing-verified via OpenRouter. Rankings are exploratory; confidence intervals overlap substantially among the top eight. Full protocol, CIs, and statistics in the whitepaper.

Behavioral failure modes

Failures you can read in the transcript

Three failure modes, each detected algorithmically from state-machine telemetry, with no judge involved. Dialogue looping is the dominant mode for every model tested, frontier included.

  • Dialogue looping 14–66% of frontier runs

    Eight or more talk commands at a single NPC in one run. The agent repeats a failed conversational approach instead of adapting: the persistent-world cousin of a support agent repeating itself.

  • Wrong-room interaction severe in floor model

    A talk command answered by "no one here." Reveals lost world-state tracking, analogous to calling an API that is not in scope. Grok 4 was the only frontier model with meaningful incidence (12%).

  • Exploration paralysis selective, floor-dominant

    Two or fewer rooms across twenty-plus turns, or five consecutive look commands. Information gathering that never becomes goal-directed action.

middleham · gain_watch_trust olmo 3.1 32b · seed 20260399
turn 04> talk guard "Hello, I'm new to Middleham. Could you tell me about The Watch?"
No one by that name is here.
turn 05> talk guard "Excuse me, do you know where I can find an officer of The Watch?"
No one by that name is here.
turn 17> talk street_crystal "Hello, can you help me?"
No one by that name is here.
turn 36> talk captain ser alarik …
[15 consecutive turns at the captain · objective never completed]

Verbatim from run 03 (seed 20260399): OLMo hails guards who do not exist, tries to strike up a conversation with an item (street_crystal), then spends its last 15 turns looping on the captain.

Scope of claims

What this is and is not

This is

  • A proof-of-concept for persistent-world behavioral evaluation.
  • A compact MUD with hidden social objectives and rule-based mechanics.
  • A way to surface measurable, interpretable failure modes.
  • A full artifact release: 650 transcripts, source, scoring code, and the complete billing export.

This is not

  • A validated measure of general social intelligence.
  • A definitive leaderboard of frontier models.
  • Yet predictive of real-world agent deployment outcomes.
  • A claim that LLM judges are useless (rather, evidence they need per-subject audits).
Collaborate

Phase 2 is where this becomes a benchmark. Help us build it.

CrucibleBench is an independent research effort by Folcright LLC. Phase 2 is being built for calibration; a provisional low/base/high budget is published now, and the final allocation will follow pilot data and preregistration. There are three ways in.

fund it · provisional $3,500 envelope build it · environment, objectives, calibration run it · post-calibration pilot cohort

Questions, or interested in a private evaluation? Write to contact@cruciblebench.ai